#pragma once // 4J Stu - Based loosely on the Java versions #include "CommandsEnum.h" #include "ChatPacket.h" class AdminLogCommand; class CommandSender; class ServerPlayer; class Command { public: // commands such as "help" and "emote" static const int LEVEL_ALL = 0; // commands such as "mute" static const int LEVEL_MODERATORS = 1; // commands such as "seed", "tp", "spawnpoint" and "give" static const int LEVEL_GAMEMASTERS = 2; // commands such as "whitelist", "ban", etc static const int LEVEL_ADMINS = 3; // commands such as "stop", "save-all", etc static const int LEVEL_OWNERS = 4; private: static AdminLogCommand *logger; public: virtual EGameCommand getId() = 0; virtual int getPermissionLevel(); virtual void execute(shared_ptr source, byteArray commandData) = 0; virtual bool canExecute(shared_ptr source); static void logAdminAction(shared_ptr source, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L""); static void logAdminAction(shared_ptr source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L""); static void setLogger(AdminLogCommand *logger); protected: shared_ptr getPlayer(PlayerUID playerId); };