#pragma once #include "MobRenderer.h" class VillagerGolemModel; class VillagerGolemRenderer : public MobRenderer { private: VillagerGolemModel *golemModel; static ResourceLocation GOLEM_LOCATION; public: VillagerGolemRenderer(); virtual void render(shared_ptr mob, double x, double y, double z, float rot, float a); virtual ResourceLocation *getTextureLocation(shared_ptr mob); protected: virtual void setupRotations(shared_ptr _mob, float bob, float bodyRot, float a); virtual void additionalRendering(shared_ptr mob, float a); };