#pragma once #include "Tile_SPU.h" class WebTile_SPU : public Tile_SPU { public: WebTile_SPU(int id) : Tile_SPU(id) {} bool isSolidRender(bool isServerLevel = false) { return false;} int getRenderShape() { return Tile_SPU::SHAPE_CROSS_TEXTURE; } bool blocksLight() { return false;} bool isCubeShaped() { return false;} };