#pragma once #include "Tile_SPU.h" class TorchTile_SPU : public Tile_SPU { public: TorchTile_SPU(int id) : Tile_SPU(id) {} virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual bool isCubeShaped() { return false; } virtual int getRenderShape() { return Tile_SPU::SHAPE_TORCH;} };