#pragma once #include "Tile_SPU.h" class TntTile_SPU : public Tile_SPU { public: static const int EXPLODE_BIT = 1; TntTile_SPU(int id) : Tile_SPU(id) {} Icon_SPU *getTexture(int face, int data) { if (face == Facing::DOWN) return &ms_pTileData->tntTile_iconBottom; if (face == Facing::UP) return &ms_pTileData->tntTile_iconTop; return icon(); } };