#pragma once #include "Tile_SPU.h" class TheEndPortalFrameTile_SPU : public Tile_SPU { public: TheEndPortalFrameTile_SPU(int id) : Tile_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { return NULL; } virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual int getRenderShape() { return SHAPE_PORTAL_FRAME; } // virtual void updateDefaultShape(); };