#pragma once #include "Tile_SPU.h" class SmoothStoneBrickTile_SPU : public Tile_SPU { public: static const int TYPE_DEFAULT = 0; static const int TYPE_MOSSY = 1; static const int TYPE_CRACKED = 2; static const int TYPE_DETAIL = 3; static const int SMOOTH_STONE_BRICK_NAMES_LENGTH = 4; public: SmoothStoneBrickTile_SPU(int id) : Tile_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0; return &ms_pTileData->smoothStoneBrick_icons[data]; } };