#pragma once #include "EntityTile_SPU.h" class SignTile_SPU : public EntityTile_SPU { public: SignTile_SPU(int id) : EntityTile_SPU(id) {} bool onGround() { if(id == wallSign_Id) return false; // sign_Id return true; } Icon_SPU *getTexture(int face, int data){ return TileRef_SPU(wood_Id)->getTexture(face); } void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param { if (onGround()) return; int face = level->getData(x, y, z); float h0 = (4 + 0.5f) / 16.0f; float h1 = (12 + 0.5f) / 16.0f; float w0 = 0 / 16.0f; float w1 = 16 / 16.0f; float d0 = 2 / 16.0f; setShape(0, 0, 0, 1, 1, 1); if (face == 2) setShape(w0, h0, 1 - d0, w1, h1, 1); if (face == 3) setShape(w0, h0, 0, w1, h1, d0); if (face == 4) setShape(1 - d0, h0, w0, 1, h1, w1); if (face == 5) setShape(0, h0, w0, d0, h1, w1); } int getRenderShape() { return Tile_SPU::SHAPE_INVISIBLE; } bool isCubeShaped() { return false; } bool isSolidRender(bool isServerLevel = false) { return false; } };