#pragma once #include "Tile_SPU.h" class PistonExtensionTile_SPU : public Tile_SPU { public: PistonExtensionTile_SPU(int id) : Tile_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { return NULL; } virtual int getRenderShape() { return SHAPE_PISTON_EXTENSION; } virtual bool isSolidRender(bool isServerLevel = false) { return false; } // virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param };