#pragma once #include "EntityTile_SPU.h" class DispenserTile_SPU : public EntityTile_SPU { public: static const int FACING_MASK = 0x7; DispenserTile_SPU(int id) : EntityTile_SPU(id) {} public: virtual Icon_SPU *getTexture(int face, int data) { int dir = data & FACING_MASK; if (face == dir) { if (dir == Facing::UP || dir == Facing::DOWN) { return &ms_pTileData->dispenserTile_iconFrontVertical; } else { return &ms_pTileData->dispenserTile_iconFront; } } if (dir == Facing::UP || dir == Facing::DOWN) { return &ms_pTileData->dispenserTile_iconTop; } else if (face == Facing::UP || face == Facing::DOWN) { return &ms_pTileData->dispenserTile_iconTop; } return icon(); } };