#pragma once #include "RailTile_SPU.h" class DetectorRailTile_SPU : public RailTile_SPU { public: DetectorRailTile_SPU(int id) : RailTile_SPU(id) {} Icon_SPU *getTexture(int face, int data) { if ((data & RAIL_DATA_BIT) != 0) { return &ms_pTileData->detectorRailTile_icons[1]; } return &ms_pTileData->detectorRailTile_icons[0]; } };