#pragma once #include "Tile_SPU.h" class Bush_SPU : public Tile_SPU { public: Bush_SPU(int id) : Tile_SPU(id) {} virtual bool blocksLight() { return false; } virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual int getRenderShape() { return Tile_SPU::SHAPE_CROSS_TEXTURE; } };