#pragma once #include "MobRenderer.h" class MushroomCowRenderer : public MobRenderer { private: static ResourceLocation MOOSHROOM_LOCATION; public: MushroomCowRenderer(Model *model, float shadow); virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); protected: virtual void additionalRendering(shared_ptr _mob, float a); virtual ResourceLocation *getTextureLocation(shared_ptr mob); };