#pragma once #include "ResourceLocation.h" #include "EntityRenderer.h" #include "..\Minecraft.World\LivingEntity.h" class LivingEntity; class LivingEntityRenderer : public EntityRenderer { static const int PLAYER_NAME_READABLE_FULLSCREEN = 16; static const int PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN = 8; static const int PLAYER_NAME_READABLE_DISTANCE_SD = 8; static ResourceLocation ENCHANT_GLINT_LOCATION; static int MAX_ARMOR_LAYERS; protected: //Model *model; // 4J Stu - This shadows the one in EntityRenderer Model *armor; public: LivingEntityRenderer(Model *model, float shadow); virtual void render(shared_ptr mob, double x, double y, double z, float rot, float a); virtual void setArmor(Model *armor); private: float rotlerp(float from, float to, float a); protected: virtual void renderModel(shared_ptr mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale); virtual void setupPosition(shared_ptr mob, double x, double y, double z); virtual void setupRotations(shared_ptr mob, float bob, float bodyRot, float a); virtual float getAttackAnim(shared_ptr mob, float a); virtual float getBob(shared_ptr mob, float a); virtual void additionalRendering(shared_ptr mob, float a); virtual void renderArrows(shared_ptr mob, float a); virtual int prepareArmorOverlay(shared_ptr mob, int layer, float a); virtual int prepareArmor(shared_ptr mob, int layer, float a); virtual void prepareSecondPassArmor(shared_ptr mob, int layer, float a); virtual float getFlipDegrees(shared_ptr mob); virtual int getOverlayColor(shared_ptr mob, float br, float a); virtual void scale(shared_ptr mob, float a); virtual void renderName(shared_ptr mob, double x, double y, double z); virtual bool shouldShowName(shared_ptr mob); virtual void renderNameTags(shared_ptr mob, double x, double y, double z, const wstring &msg, float scale, double dist); virtual void renderNameTag(shared_ptr mob, const wstring &name, double x, double y, double z, int maxDist, int color = 0xff000000); };