// // ApplicationView.h // #pragma once // Application - implements the required functionality for a application ref class ApplicationView sealed : public Windows::ApplicationModel::Core::IFrameworkView { public: ApplicationView(); // IFrameworkView Methods virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView); virtual void SetWindow(Windows::UI::Core::CoreWindow^ window); virtual void Load(Platform::String^ entryPoint); virtual void Run(); virtual void Uninitialize(); protected: // Event Handlers void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args); void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args); void OnResuming(Platform::Object^ sender, Platform::Object^ args); void OnResourceAvailabilityChanged( Platform::Object^ sender, Platform::Object^ args ); void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args); private: // Game^ m_game; bool m_activationComplete; bool m_windowClosed; bool m_inviteProcessed; }; // ApplicationSource - responsible for creating the Application instance // and passing it back to the system ref class ApplicationViewSource : Windows::ApplicationModel::Core::IFrameworkViewSource { public: virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView(); };