#pragma once using namespace std; #include "..\Media\xuiscene_inventory.h" #include "XUI_Scene_AbstractContainer.h" #include "XUI_CustomMessages.h" #include "..\UI\IUIScene_InventoryMenu.h" #define INVENTORY_UPDATE_EFFECTS_TIMER_ID (10) #define INVENTORY_UPDATE_EFFECTS_TIMER_TIME (1000) // 1 second class CXuiCtrlMobEffect; //-------------------------------------------------------------------------------------- // Scene implementation class. //-------------------------------------------------------------------------------------- class CXuiSceneInventory : public CXuiSceneAbstractContainer, public IUIScene_InventoryMenu { private: static const int MAX_EFFECTS = 10; public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiSceneInventory, L"CXuiSceneInventory", XUI_CLASS_SCENE ) protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_DESTROY( OnDestroy ) XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer. XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) // Common to all abstract container scenes MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) MAP_OVERRIDE(IDC_Pointer, m_pointerControl) MAP_CONTROL(IDC_InventoryText,m_InventoryText) MAP_OVERRIDE(IDC_Armor, m_armorGroup) END_MAP_CHILD_CONTROLS() MAP_CONTROL(IDC_EffectsGroup, m_effectsGroup) BEGIN_MAP_CHILD_CONTROLS( m_effectsGroup ) MAP_OVERRIDE(IDC_Effect1, m_hEffectDisplayA[0]) MAP_OVERRIDE(IDC_Effect2, m_hEffectDisplayA[1]) MAP_OVERRIDE(IDC_Effect3, m_hEffectDisplayA[2]) MAP_OVERRIDE(IDC_Effect4, m_hEffectDisplayA[3]) MAP_OVERRIDE(IDC_Effect5, m_hEffectDisplayA[4]) MAP_OVERRIDE(IDC_Effect6, m_hEffectDisplayA[5]) MAP_OVERRIDE(IDC_Effect7, m_hEffectDisplayA[6]) MAP_OVERRIDE(IDC_Effect8, m_hEffectDisplayA[7]) MAP_OVERRIDE(IDC_Effect9, m_hEffectDisplayA[8]) MAP_OVERRIDE(IDC_Effect10, m_hEffectDisplayA[9]) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnDestroy(); //HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;} virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0); virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); private: float m_effectDisplayHeight; float m_effectDisplaySpacing; float m_effectAreaHeight; CXuiCtrlSlotList* m_armorGroup; CXuiControl m_sceneGroup; CXuiControl m_effectsGroup; CXuiCtrlMobEffect *m_hEffectDisplayA[MAX_EFFECTS]; virtual CXuiControl* GetSectionControl( ESceneSection eSection ); virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ); void updateEffectsDisplay(); };