#pragma once using namespace std; #include "..\Media\xuiscene_enchant.h" #include "..\..\BookModel.h" #include "XUI_Ctrl_SlotList.h" #include "XUI_Ctrl_EnchantmentBook.h" #include "XUI_Scene_AbstractContainer.h" #include "..\UI\IUIScene_EnchantingMenu.h" #include "XUI_CustomMessages.h" #include "XUI_Scene_Enchant.h" #include "..\..\..\Minecraft.World\AbstractContainerMenu.h" #include "..\..\..\Minecraft.World\SimpleContainer.h" class Level; class CXuiCtrlEnchantmentButton; class EnchantmentMenu; //-------------------------------------------------------------------------------------- // Scene implementation class. //-------------------------------------------------------------------------------------- class CXuiSceneEnchant : public CXuiSceneAbstractContainer, public IUIScene_EnchantingMenu { friend class CXuiCtrlEnchantmentButtonText; public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiSceneEnchant, L"CXuiSceneEnchant", XUI_CLASS_SCENE ) protected: CXuiCtrlEnchantmentButton *m_enchant1; CXuiCtrlEnchantmentButton *m_enchant2; CXuiCtrlEnchantmentButton *m_enchant3; CXuiControl m_sceneGroup; CXuiCtrlSlotList* m_ingredientControl; CXuiControl m_EnchantText; XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_DESTROY( OnDestroy ) XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer. XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) // Common to all abstract container scenes MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) MAP_OVERRIDE(IDC_Pointer, m_pointerControl) MAP_CONTROL(IDC_InventoryText,m_InventoryText) MAP_OVERRIDE(IDC_Ingredient, m_ingredientControl) MAP_OVERRIDE(IDC_EnchantButton1, m_enchant1) MAP_OVERRIDE(IDC_EnchantButton2, m_enchant2) MAP_OVERRIDE(IDC_EnchantButton3, m_enchant3) MAP_CONTROL(IDC_EnchantText,m_EnchantText) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnDestroy(); virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0); private: virtual CXuiControl* GetSectionControl( ESceneSection eSection ); virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ); };