#pragma once #include "XUI_Ctrl_SlotItemCtrlBase.h" class CXuiCtrlSlotItem : public CXuiControlImpl, public CXuiCtrlSlotItemCtrlBase { public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiCtrlSlotItem, L"CXuiCtrlSlotItem", XUI_CLASS_CONTROL ) XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_DESTROY(OnDestroy) XUI_ON_XM_GETSLOTITEM_MESSAGE(OnCustomMessage_GetSlotItem) // 4J WESTY : Pointer Prototype : Added to support prototype only. XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_END_MSG_MAP() using CXuiCtrlSlotItemCtrlBase::OnInit; HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled) { return this->OnInit( m_hObj, pInitData, bHandled ); }; using CXuiCtrlSlotItemCtrlBase::OnDestroy; HRESULT OnDestroy() { return this->OnDestroy( m_hObj ); }; using CXuiCtrlSlotItemCtrlBase::OnCustomMessage_GetSlotItem; HRESULT OnCustomMessage_GetSlotItem(CustomMessage_GetSlotItem_Struct *pData, BOOL& bHandled) { return this->OnCustomMessage_GetSlotItem( m_hObj, pData, bHandled ); }; // 4J WESTY : Pointer Prototype : Added to support prototype only. using CXuiCtrlSlotItemCtrlBase::OnControlNavigate; HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled) { return this->OnControlNavigate( m_hObj, pControlNavigateData, bHandled ); }; using CXuiCtrlSlotItemCtrlBase::OnKeyDown; HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled) { return this->OnKeyDown( m_hObj, pInputData, bHandled ); }; };