#pragma once #include "IUIScene_TradingMenu.h" class InventoryMenu; class UIScene_TradingMenu : public UIScene, public IUIScene_TradingMenu { private: bool m_showingRightArrow, m_showingLeftArrow; public: UIScene_TradingMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_TradingMenu;} protected: UIControl m_controlMainPanel; UIControl_SlotList m_slotListTrades; UIControl_SlotList m_slotListRequest1, m_slotListRequest2; UIControl_SlotList m_slotListHotbar, m_slotListInventory; UIControl_Label m_labelInventory; UIControl_Label m_labelTrading, m_labelRequired; UIControl_Label m_labelRequest1, m_labelRequest2; IggyName m_funcMoveSelector, m_funcShowScrollRightArrow, m_funcShowScrollLeftArrow, m_funcSetOfferDescription, m_funcSetActiveSlot; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" ) UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) UI_MAP_ELEMENT( m_slotListTrades, "TradingBar") UI_MAP_ELEMENT( m_slotListRequest1, "Request1") UI_MAP_ELEMENT( m_slotListRequest2, "Request2") UI_MAP_ELEMENT( m_labelTrading, "VillagerText") UI_MAP_ELEMENT( m_labelRequired, "RequiredLabel") UI_MAP_ELEMENT( m_labelRequest1, "Request1Label") UI_MAP_ELEMENT( m_labelRequest2, "Request2Label") UI_MAP_ELEMENT( m_slotListHotbar, "HotBar") UI_MAP_ELEMENT( m_slotListInventory, "Inventory") UI_MAP_ELEMENT( m_labelInventory, "InventoryLabel") UI_END_MAP_CHILD_ELEMENTS() UI_MAP_NAME(m_funcMoveSelector, L"MoveSelector") UI_MAP_NAME(m_funcShowScrollRightArrow, L"ShowScrollRightArrow") UI_MAP_NAME(m_funcShowScrollLeftArrow, L"ShowScrollLeftArrow") UI_MAP_NAME(m_funcSetOfferDescription, L"SetOfferDescription") UI_MAP_NAME(m_funcSetActiveSlot, L"SetSelectorSlot") UI_END_MAP_ELEMENTS_AND_NAMES() virtual wstring getMoviePath(); virtual void updateTooltips(); virtual void handleDestroy(); virtual void handleReload(); virtual void tick(); void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); void customDraw(IggyCustomDrawCallbackRegion *region); virtual void showScrollRightArrow(bool show); virtual void showScrollLeftArrow(bool show); virtual void moveSelector(bool right); virtual void setTitle(const wstring &name); virtual void setRequest1Name(const wstring &name); virtual void setRequest2Name(const wstring &name); virtual void setRequest1RedBox(bool show); virtual void setRequest2RedBox(bool show); virtual void setTradeRedBox(int index, bool show); virtual void setOfferDescription(vector *description); virtual void HandleMessage(EUIMessage message, void *data); void handleInventoryUpdated(LPVOID data); int getPad() { return m_iPad; } };