#pragma once #include "UIScene.h" class UIScene_Timer : public UIScene { private: UIControl m_controlBackground; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_controlBackground,"Background") UI_END_MAP_ELEMENTS_AND_NAMES() public: using UIScene::reloadMovie; UIScene_Timer(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_Timer;} // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden virtual bool hidesLowerScenes() { return true; } virtual void reloadMovie(bool force); virtual bool needsReloaded(); protected: virtual wstring getMoviePath(); };