#pragma once #include "UIScene.h" class UIScene_TeleportMenu : public UIScene { private: enum EControls { eControl_GamePlayers, }; bool m_teleportToPlayer; int m_playersCount; BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS]; short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS]; wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS]; UIControl_PlayerList m_playerList; UIControl_Label m_labelTitle; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_playerList, "GamePlayers") UI_MAP_ELEMENT( m_labelTitle, "Title") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_TeleportMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_TeleportMenu;} virtual void updateTooltips(); virtual void handleReload(); virtual void tick(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); protected: virtual void handleGainFocus(bool navBack); void handlePress(F64 controlId, F64 childId); virtual void handleDestroy(); public: static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving); };