#pragma once #include "UIScene_AbstractContainerMenu.h" #include "IUIScene_InventoryMenu.h" #include "..\..\..\Minecraft.World\MobEffect.h" class InventoryMenu; class UIScene_InventoryMenu : public UIScene_AbstractContainerMenu, public IUIScene_InventoryMenu { friend class UIControl_MinecraftPlayer; private: int m_bEffectTime[MobEffect::NUM_EFFECTS]; public: UIScene_InventoryMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_InventoryMenu;} protected: UIControl_SlotList m_slotListArmor; UIControl_MinecraftPlayer m_playerPreview; IggyName m_funcUpdateEffects, m_funcAddEffect; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) UI_MAP_ELEMENT( m_slotListArmor, "armorList") UI_MAP_ELEMENT( m_playerPreview, "iggy_player") UI_MAP_NAME( m_funcUpdateEffects, L"UpdateEffects") UI_MAP_NAME( m_funcAddEffect, L"AddEffect") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES() virtual wstring getMoviePath(); virtual void handleReload(); virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); virtual UIControl *getSection(ESceneSection eSection); virtual void customDraw(IggyCustomDrawCallbackRegion *region); virtual void handleTimerComplete(int id); private: void updateEffectsDisplay(); };