#pragma once #include "UIScene_AbstractContainerMenu.h" #include "IUIScene_FireworksMenu.h" class InventoryMenu; class UIScene_FireworksMenu : public UIScene_AbstractContainerMenu, public IUIScene_FireworksMenu { public: UIScene_FireworksMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_FireworksMenu;} protected: UIControl_SlotList m_slotListResult, m_slotList3x3, m_slotList2x2; UIControl_Label m_labelFireworks; IggyName m_funcShowLargeCraftingGrid; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) UI_MAP_ELEMENT( m_slotListResult, "Result") UI_MAP_ELEMENT( m_slotList3x3, "Fireworks3x3") UI_MAP_ELEMENT( m_slotList2x2, "Fireworks2x2") UI_MAP_ELEMENT( m_labelFireworks, "FireworksLabel") UI_MAP_NAME( m_funcShowLargeCraftingGrid, L"ShowLargeCraftingGrid") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES() virtual wstring getMoviePath(); virtual void handleReload(); virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); virtual UIControl *getSection(ESceneSection eSection); void ShowLargeCraftingGrid(boolean bShow); };