#pragma once #include "UIScene.h" class UIComponent_Panorama : public UIScene { private: bool m_bSplitscreen; bool m_bShowingDay; protected: IggyName m_funcShowPanoramaDay; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_NAME(m_funcShowPanoramaDay, L"ShowPanoramaDay"); UI_END_MAP_ELEMENTS_AND_NAMES() public: UIComponent_Panorama(int iPad, void *initData, UILayer *parentLayer); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_Panorama;} // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } virtual void tick(); // RENDERING virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport); private: void setPanorama(bool isDay); };