#pragma once #include "UIScene.h" #include "UIControl_Label.h" class UIComponent_DebugUIConsole : public UIScene { private: UIControl_Label m_labels[10]; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_labels[0], "consoleLine1") UI_MAP_ELEMENT( m_labels[1], "consoleLine2") UI_MAP_ELEMENT( m_labels[2], "consoleLine3") UI_MAP_ELEMENT( m_labels[3], "consoleLine4") UI_MAP_ELEMENT( m_labels[4], "consoleLine5") UI_MAP_ELEMENT( m_labels[5], "consoleLine6") UI_MAP_ELEMENT( m_labels[6], "consoleLine7") UI_MAP_ELEMENT( m_labels[7], "consoleLine8") UI_MAP_ELEMENT( m_labels[8], "consoleLine9") UI_MAP_ELEMENT( m_labels[9], "consoleLine10") UI_END_MAP_ELEMENTS_AND_NAMES() deque m_textList; bool m_bTextChanged; public: UIComponent_DebugUIConsole(int iPad, void *initData, UILayer *parentLayer); virtual void tick(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_DebugUIConsole;} // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } void addText(const string &text); };