#pragma once class IUIScene_PauseMenu { protected: DLCPack *m_pDLCPack; public: static int ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int EnableAutosaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int DisableAutosaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int SaveWorldThreadProc( void* lpParameter ); static int ExitWorldThreadProc( void* lpParameter ); static void _ExitWorld(LPVOID lpParameter); // Call only from a thread protected: virtual void ShowScene(bool show) = 0; virtual void SetIgnoreInput(bool ignoreInput) = 0; };