#pragma once #include "IUIScene_AbstractContainerMenu.h" #include "../../../Minecraft.World/Container.h" #include "../../../Minecraft.World/Inventory.h" class IUIScene_HopperMenu : public virtual IUIScene_AbstractContainerMenu { public: virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY); int getSectionStartOffset(ESceneSection eSection); };