#pragma once class IUIScene_HUD { protected: int m_lastActiveSlot; int m_iGuiScale; bool m_bToolTipsVisible; float m_lastExpProgress; int m_lastExpLevel; int m_iCurrentHealth; int m_lastMaxHealth; bool m_lastHealthBlink, m_lastHealthPoison, m_lastHealthWither; int m_iCurrentFood; bool m_lastFoodPoison; int m_lastAir, m_currentExtraAir; int m_lastArmour; float m_lastDragonHealth; bool m_showDragonHealth; int m_ticksWithNoBoss; bool m_lastShowDisplayName; int m_horseHealth; int m_iCurrentHealthAbsorb; float m_horseJumpProgress; int m_iHeartOffsetIndex; bool m_bHealthAbsorbActive; int m_iHorseMaxHealth; bool m_showHealth, m_showHorseHealth, m_showFood, m_showAir, m_showArmour, m_showExpBar, m_bRidingHorse, m_bIsJumpable; bool m_bRegenEffectEnabled; int m_iFoodSaturation; unsigned int m_uiSelectedItemOpacityCountDown; wstring m_displayName; IUIScene_HUD(); virtual int getPad() = 0; virtual void SetOpacity(float opacity) = 0; virtual void SetVisible(bool visible) = 0; virtual void SetHudSize(int scale) = 0; virtual void SetExpBarProgress(float progress, int xpNeededForNextLevel) = 0; virtual void SetExpLevel(int level) = 0; virtual void SetActiveSlot(int slot) = 0; virtual void SetHealth(int iHealth, int iLastHealth, bool bBlink, bool bPoison, bool bWither) = 0; virtual void SetFood(int iFood, int iLastFood, bool bPoison) = 0; virtual void SetAir(int iAir, int extra) = 0; virtual void SetArmour(int iArmour) = 0; virtual void ShowHealth(bool show) = 0; virtual void ShowHorseHealth(bool show) = 0; virtual void ShowFood(bool show) = 0; virtual void ShowAir(bool show) = 0; virtual void ShowArmour(bool show) = 0; virtual void ShowExpBar(bool show) = 0; virtual void SetRegenerationEffect(bool bEnabled) = 0; virtual void SetFoodSaturationLevel(int iSaturation) = 0; virtual void SetDragonHealth(float health) = 0; virtual void SetDragonLabel(const wstring &label) = 0; virtual void ShowDragonHealth(bool show) = 0; virtual void HideSelectedLabel() = 0; virtual void SetDisplayName(const wstring &displayName) = 0; virtual void SetTooltipsEnabled(bool bEnabled) = 0; virtual void SetRidingHorse(bool ridingHorse, bool bIsJumpable, int maxHorseHealth) = 0; virtual void SetHorseHealth(int health, bool blink = false) = 0; virtual void SetHorseJumpBarProgress(float progress) = 0; virtual void SetHealthAbsorb(int healthAbsorb) = 0; virtual void SetSelectedLabel(const wstring &label) = 0; virtual void ShowDisplayName(bool show) = 0; public: void updateFrameTick(); void renderPlayerHealth(); };