#pragma once #include "IUIScene_AbstractContainerMenu.h" // The 0-indexed slot in the inventory list that lines up with the result slot #define TRAP_SCENE_TRAP_SLOT_OFFSET 3 class IUIScene_DispenserMenu : public virtual IUIScene_AbstractContainerMenu { protected: virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ); int getSectionStartOffset(ESceneSection eSection); };