#pragma once #include "XboxStructureActionPlaceBlock.h" class AddItemRuleDefinition; class StructurePiece; class Level; class BoundingBox; class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock { private: vector m_items; public: XboxStructureActionPlaceContainer(); ~XboxStructureActionPlaceContainer(); virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceContainer; } virtual void getChildren(vector *children); virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType); // 4J-JEV: Super class handles attr-facing fine. //virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); bool placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB); };