#pragma once #include "MobRenderer.h" class ChickenRenderer : public MobRenderer { private: static ResourceLocation CHICKEN_LOCATION; public: ChickenRenderer(Model *model, float shadow); virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); virtual ResourceLocation *getTextureLocation(shared_ptr mob); protected: virtual float getBob(shared_ptr _mob, float a); };