#pragma once #include "MobRenderer.h" class BatModel; class BatRenderer : public MobRenderer { static ResourceLocation BAT_LOCATION; int modelVersion; public: BatRenderer(); virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); protected: virtual ResourceLocation *getTextureLocation(shared_ptr mob); virtual void scale(shared_ptr mob, float a); virtual void setupPosition(shared_ptr mob, double x, double y, double z); virtual void setupRotations(shared_ptr mob, float bob, float bodyRot, float a); };