#include "stdafx.h" #include "UI.h" #include "UIControl_PlayerList.h" bool UIControl_PlayerList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::ePlayerList); bool success = UIControl_ButtonList::setupControl(scene,parent,controlName); //SlotList specific initialisers m_funcSetPlayerIcon = registerFastName(L"SetPlayerIcon"); m_funcSetVOIPIcon = registerFastName(L"SetVOIPIcon"); return success; } void UIControl_PlayerList::addItem(const wstring &label, int iPlayerIcon, int iVOIPIcon) { IggyDataValue result; IggyDataValue value[4]; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = m_itemCount; value[2].type = IGGY_DATATYPE_number; value[2].number = iPlayerIcon + 1; value[3].type = IGGY_DATATYPE_number; value[3].number = iVOIPIcon + 1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 4 , value ); ++m_itemCount; } void UIControl_PlayerList::setPlayerIcon(int iId, int iPlayerIcon) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iId; value[1].type = IGGY_DATATYPE_number; value[1].number = iPlayerIcon + 1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetPlayerIcon , 2 , value ); } void UIControl_PlayerList::setVOIPIcon(int iId, int iVOIPIcon) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iId; value[1].type = IGGY_DATATYPE_number; value[1].number = iVOIPIcon + 1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetVOIPIcon , 2 , value ); }