#include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.dimension.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.item.enchantment.h" #include "net.minecraft.world.effect.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.ai.goal.h" #include "net.minecraft.world.entity.ai.goal.target.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.stats.h" #include "net.minecraft.world.damagesource.h" #include "SharedConstants.h" #include "Skeleton.h" #include "..\Minecraft.Client\Textures.h" #include "SoundTypes.h" Skeleton::Skeleton(Level *level) : Monster( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); registerAttributes(); setHealth(getMaxHealth()); bowGoal = new RangedAttackGoal(this, this, 1.0, SharedConstants::TICKS_PER_SECOND * 1, SharedConstants::TICKS_PER_SECOND * 3, 15); meleeGoal = new MeleeAttackGoal(this, eTYPE_PLAYER, 1.2, false); goalSelector.addGoal(1, new FloatGoal(this)); goalSelector.addGoal(2, new RestrictSunGoal(this)); goalSelector.addGoal(3, new FleeSunGoal(this, 1.0)); goalSelector.addGoal(5, new RandomStrollGoal(this, 1.0)); goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 8)); goalSelector.addGoal(6, new RandomLookAroundGoal(this)); targetSelector.addGoal(1, new HurtByTargetGoal(this, false)); targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Player), 0, true)); if (level != NULL && !level->isClientSide) reassessWeaponGoal(); } Skeleton::~Skeleton() { delete bowGoal; delete meleeGoal; } void Skeleton::registerAttributes() { Monster::registerAttributes(); getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.25f); } void Skeleton::defineSynchedData() { Monster::defineSynchedData(); entityData->define(DATA_TYPE_ID, (byte) TYPE_DEFAULT); } bool Skeleton::useNewAi() { return true; } int Skeleton::getAmbientSound() { return eSoundType_MOB_SKELETON_AMBIENT; } int Skeleton::getHurtSound() { return eSoundType_MOB_SKELETON_HURT; } int Skeleton::getDeathSound() { return eSoundType_MOB_SKELETON_DEATH; } void Skeleton::playStepSound(int xt, int yt, int zt, int t) { playSound(eSoundType_MOB_SKELETON_STEP, 0.15f, 1); } bool Skeleton::doHurtTarget(shared_ptr target) { if (Monster::doHurtTarget(target)) { if ( (getSkeletonType() == TYPE_WITHER) && target->instanceof(eTYPE_LIVINGENTITY) ) { dynamic_pointer_cast(target)->addEffect(new MobEffectInstance(MobEffect::wither->id, SharedConstants::TICKS_PER_SECOND * 10)); } return true; } return false; } MobType Skeleton::getMobType() { return UNDEAD; } void Skeleton::aiStep() { if (level->isDay() && !level->isClientSide) { float br = getBrightness(1); if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky(Mth::floor(x), (int)floor( y + 0.5 ), Mth::floor(z))) { bool burn = true; shared_ptr helmet = getCarried(SLOT_HELM); if (helmet != NULL) { if (helmet->isDamageableItem()) { helmet->setAuxValue(helmet->getDamageValue() + random->nextInt(2)); if (helmet->getDamageValue() >= helmet->getMaxDamage()) { breakItem(helmet); setEquippedSlot(SLOT_HELM, nullptr); } } burn = false; } if (burn) { setOnFire(8); } } } if (level->isClientSide) { if (getSkeletonType() == TYPE_WITHER) { setSize(0.6f * 1.2f, 1.8f * 1.3f); } } Monster::aiStep(); } void Skeleton::rideTick() { Monster::rideTick(); if ( riding != NULL && riding->instanceof(eTYPE_PATHFINDER_MOB) ) { yBodyRot = dynamic_pointer_cast(riding)->yBodyRot; } } void Skeleton::die(DamageSource *source) { Monster::die(source); if ( source->getDirectEntity() != NULL && source->getDirectEntity()->instanceof(eTYPE_ARROW) && source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_PLAYER) ) { shared_ptr player = dynamic_pointer_cast( source->getEntity() ); double xd = player->x - x; double zd = player->z - z; if (xd * xd + zd * zd >= 50 * 50) { player->awardStat(GenericStats::snipeSkeleton(), GenericStats::param_snipeSkeleton()); } } } int Skeleton::getDeathLoot() { return Item::arrow->id; } void Skeleton::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) { if (getSkeletonType() == TYPE_WITHER) { // drop some arrows int count = random->nextInt(3 + playerBonusLevel) - 1; for (int i = 0; i < count; i++) { spawnAtLocation(Item::coal_Id, 1); } } else { // drop some arrows int count = random->nextInt(3 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::arrow_Id, 1); } } // and some bones int count = random->nextInt(3 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::bone->id, 1); } } void Skeleton::dropRareDeathLoot(int rareLootLevel) { if (getSkeletonType() == TYPE_WITHER) { spawnAtLocation( shared_ptr( new ItemInstance(Item::skull_Id, 1, SkullTileEntity::TYPE_WITHER) ), 0); } } void Skeleton::populateDefaultEquipmentSlots() { Monster::populateDefaultEquipmentSlots(); setEquippedSlot(SLOT_WEAPON, shared_ptr( new ItemInstance(Item::bow))); } MobGroupData *Skeleton::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param { groupData = Monster::finalizeMobSpawn(groupData); if ( dynamic_cast(level->dimension) != NULL && getRandom()->nextInt(5) > 0) { goalSelector.addGoal(4, meleeGoal, false); setSkeletonType(TYPE_WITHER); setEquippedSlot(SLOT_WEAPON, shared_ptr( new ItemInstance(Item::sword_stone))); getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(4); } else { goalSelector.addGoal(4, bowGoal, false); populateDefaultEquipmentSlots(); populateDefaultEquipmentEnchantments(); } setCanPickUpLoot(random->nextFloat() < MAX_PICKUP_LOOT_CHANCE * level->getDifficulty(x, y, z)); if (getCarried(SLOT_HELM) == NULL) { if (Calendar::GetMonth() + 1 == 10 && Calendar::GetDayOfMonth() == 31 && random->nextFloat() < 0.25f) { // Halloween! OooOOo! 25% of all skeletons/zombies can wear pumpkins on their heads. setEquippedSlot(SLOT_HELM, shared_ptr( new ItemInstance(random->nextFloat() < 0.1f ? Tile::litPumpkin : Tile::pumpkin))); dropChances[SLOT_HELM] = 0; } } return groupData; } void Skeleton::reassessWeaponGoal() { goalSelector.removeGoal(meleeGoal); goalSelector.removeGoal(bowGoal); shared_ptr carried = getCarriedItem(); if (carried != NULL && carried->id == Item::bow_Id) { goalSelector.addGoal(4, bowGoal, false); } else { goalSelector.addGoal(4, meleeGoal, false); } } void Skeleton::performRangedAttack(shared_ptr target, float power) { shared_ptr arrow = shared_ptr( new Arrow(level, dynamic_pointer_cast(shared_from_this()), target, 1.60f, 14 - (level->difficulty * 4)) ); int damageBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowBonus->id, getCarriedItem()); int knockbackBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowKnockback->id, getCarriedItem()); arrow->setBaseDamage(power * 2.0f + (random->nextGaussian() * 0.25f + (level->difficulty * 0.11f))); if (damageBonus > 0) { arrow->setBaseDamage(arrow->getBaseDamage() + (double) damageBonus * .5 + .5); } if (knockbackBonus > 0) { arrow->setKnockback(knockbackBonus); } if (EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowFire->id, getCarriedItem()) > 0 || getSkeletonType() == TYPE_WITHER) { arrow->setOnFire(100); } playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f)); level->addEntity(arrow); } int Skeleton::getSkeletonType() { return (int) entityData->getByte(DATA_TYPE_ID); } void Skeleton::setSkeletonType(int type) { entityData->set(DATA_TYPE_ID, (byte) type); fireImmune = type == TYPE_WITHER; if (type == TYPE_WITHER) { setSize(0.6f * 1.2f, 1.8f * 1.3f); } else { setSize(0.6f, 1.8f); } } void Skeleton::readAdditionalSaveData(CompoundTag *tag) { Monster::readAdditionalSaveData(tag); if (tag->contains(L"SkeletonType")) { int value = tag->getByte(L"SkeletonType"); setSkeletonType(value); } reassessWeaponGoal(); } void Skeleton::addAdditonalSaveData(CompoundTag *entityTag) { Monster::addAdditonalSaveData(entityTag); entityTag->putByte(L"SkeletonType", (byte) getSkeletonType()); } void Skeleton::setEquippedSlot(int slot, shared_ptr item) { Monster::setEquippedSlot(slot, item); if (!level->isClientSide && slot == SLOT_WEAPON) { reassessWeaponGoal(); } } double Skeleton::getRidingHeight() { return Monster::getRidingHeight() - .5; }