#include "stdafx.h" #include "UI.h" #include "UIControl_Touch.h" UIControl_Touch::UIControl_Touch() { } bool UIControl_Touch::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eTouchControl); bool success = UIControl_Base::setupControl(scene,parent,controlName); return success; } void UIControl_Touch::init(int iId) { m_id = iId; // 4J-TomK - add this touch control to the vita touch box list switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Error: case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.TouchBoxAdd(this,m_parentScene); break; } } void UIControl_Touch::ReInit() { UIControl_Base::ReInit(); init(m_id); }