#include "stdafx.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\MultiPlayerLocalPlayer.h" #include "..\..\Common\Tutorial\Tutorial.h" #include "..\..\Common\Tutorial\TutorialMode.h" #include "..\..\Common\Tutorial\TutorialEnum.h" #include "..\..\Minecraft.h" #include "XUI_Ctrl_SlotList.h" #include "XUI_Scene_BrewingStand.h" #include "XUI_Ctrl_BrewProgress.h" #include "XUI_Ctrl_BubblesProgress.h" //-------------------------------------------------------------------------------------- // Name: CXuiSceneBrewingStand::OnInit // Desc: Message handler for XM_INIT //-------------------------------------------------------------------------------------- HRESULT CXuiSceneBrewingStand::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { MapChildControls(); XuiControlSetText(m_BrewingStandText,app.GetString(IDS_BREWING_STAND)); Minecraft *pMinecraft = Minecraft::GetInstance(); BrewingScreenInput* initData = (BrewingScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; // if we are in splitscreen, then we need to figure out if we want to move this scene if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } #ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Brewing_Menu, this); } #endif BrewingStandMenu* menu = new BrewingStandMenu( initData->inventory, initData->brewingStand ); InitDataAssociations(m_iPad, menu); m_progressControl->SetUserData( initData->brewingStand.get() ); m_bubbleProgress->SetUserData( initData->brewingStand.get() ); delete initData; CXuiSceneAbstractContainer::Initialize( m_iPad, menu, true, BrewingStandMenu::INV_SLOT_START, eSectionBrewingUsing, eSectionBrewingMax ); //app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING); return S_OK; } HRESULT CXuiSceneBrewingStand::OnDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } CXuiControl* CXuiSceneBrewingStand::GetSectionControl( ESceneSection eSection ) { switch( eSection ) { case eSectionBrewingBottle1: return (CXuiControl *)m_bottle1Control; break; case eSectionBrewingBottle2: return (CXuiControl *)m_bottle2Control; break; case eSectionBrewingBottle3: return (CXuiControl *)m_bottle3Control; break; case eSectionBrewingIngredient: return (CXuiControl *)m_ingredientControl; break; case eSectionBrewingInventory: return (CXuiControl *)m_inventoryControl; break; case eSectionBrewingUsing: return (CXuiControl *)m_useRowControl; break; default: assert( false ); break; } return NULL; } CXuiCtrlSlotList* CXuiSceneBrewingStand::GetSectionSlotList( ESceneSection eSection ) { switch( eSection ) { case eSectionBrewingBottle1: return m_bottle1Control; break; case eSectionBrewingBottle2: return m_bottle2Control; break; case eSectionBrewingBottle3: return m_bottle3Control; break; case eSectionBrewingIngredient: return m_ingredientControl; break; case eSectionBrewingInventory: return m_inventoryControl; break; case eSectionBrewingUsing: return m_useRowControl; break; default: assert( false ); break; } return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back void CXuiSceneBrewingStand::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/) { // TODO Inventory dimensions need defined as constants m_ingredientControl->SetData( iPad, menu, 1, 1, BrewingStandMenu::INGREDIENT_SLOT ); m_bottle1Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START ); m_bottle2Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START + 1); m_bottle3Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START + 2); //m_litProgressControl->SetUserData( initData->furnace.get() ); //m_burnProgress->SetUserData( initData->furnace.get() ); CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, BrewingStandMenu::INV_SLOT_START); }