#include "stdafx.h" #include "Consoles_SoundEngine.h" const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]= { L"mob.chicken", // eSoundType_MOB_CHICKEN_AMBIENT L"mob.chickenhurt", // eSoundType_MOB_CHICKEN_HURT L"mob.chickenplop", // eSoundType_MOB_CHICKENPLOP L"mob.cow", // eSoundType_MOB_COW_AMBIENT L"mob.cowhurt", // eSoundType_MOB_COW_HURT L"mob.pig", // eSoundType_MOB_PIG_AMBIENT L"mob.pigdeath", // eSoundType_MOB_PIG_DEATH L"mob.sheep", // eSoundType_MOB_SHEEP_AMBIENT L"mob.wolf.growl", // eSoundType_MOB_WOLF_GROWL L"mob.wolf.whine", // eSoundType_MOB_WOLF_WHINE L"mob.wolf.panting", // eSoundType_MOB_WOLF_PANTING L"mob.wolf.bark", // eSoundType_MOB_WOLF_BARK L"mob.wolf.hurt", // eSoundType_MOB_WOLF_HURT L"mob.wolf.death", // eSoundType_MOB_WOLF_DEATH L"mob.wolf.shake", // eSoundType_MOB_WOLF_SHAKE L"mob.blaze.breathe", // eSoundType_MOB_BLAZE_BREATHE L"mob.blaze.hit", // eSoundType_MOB_BLAZE_HURT L"mob.blaze.death", // eSoundType_MOB_BLAZE_DEATH L"mob.ghast.moan", // eSoundType_MOB_GHAST_MOAN L"mob.ghast.scream", // eSoundType_MOB_GHAST_SCREAM L"mob.ghast.death", // eSoundType_MOB_GHAST_DEATH L"mob.ghast.fireball", // eSoundType_MOB_GHAST_FIREBALL L"mob.ghast.charge", // eSoundType_MOB_GHAST_CHARGE L"mob.endermen.idle", // eSoundType_MOB_ENDERMEN_IDLE L"mob.endermen.hit", // eSoundType_MOB_ENDERMEN_HIT L"mob.endermen.death", // eSoundType_MOB_ENDERMEN_DEATH L"mob.endermen.portal", // eSoundType_MOB_ENDERMEN_PORTAL L"mob.zombiepig.zpig", // eSoundType_MOB_ZOMBIEPIG_AMBIENT L"mob.zombiepig.zpighurt", // eSoundType_MOB_ZOMBIEPIG_HURT L"mob.zombiepig.zpigdeath", // eSoundType_MOB_ZOMBIEPIG_DEATH L"mob.zombiepig.zpigangry", // eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY L"mob.silverfish.say", // eSoundType_MOB_SILVERFISH_AMBIENT, L"mob.silverfish.hit", // eSoundType_MOB_SILVERFISH_HURT L"mob.silverfish.kill", // eSoundType_MOB_SILVERFISH_DEATH, L"mob.silverfish.step", // eSoundType_MOB_SILVERFISH_STEP, L"mob.skeleton", // eSoundType_MOB_SKELETON_AMBIENT, L"mob.skeletonhurt", // eSoundType_MOB_SKELETON_HURT, L"mob.spider", // eSoundType_MOB_SPIDER_AMBIENT, L"mob.spiderdeath", // eSoundType_MOB_SPIDER_DEATH, L"mob.slime", // eSoundType_MOB_SLIME, L"mob.slimeattack", // eSoundType_MOB_SLIME_ATTACK, L"mob.creeper", // eSoundType_MOB_CREEPER_HURT, L"mob.creeperdeath", // eSoundType_MOB_CREEPER_DEATH, L"mob.zombie", // eSoundType_MOB_ZOMBIE_AMBIENT, L"mob.zombiehurt", // eSoundType_MOB_ZOMBIE_HURT, L"mob.zombiedeath", // eSoundType_MOB_ZOMBIE_DEATH, L"mob.zombie.wood", // eSoundType_MOB_ZOMBIE_WOOD, L"mob.zombie.woodbreak", // eSoundType_MOB_ZOMBIE_WOOD_BREAK, L"mob.zombie.metal", // eSoundType_MOB_ZOMBIE_METAL, L"mob.magmacube.big", // eSoundType_MOB_MAGMACUBE_BIG, L"mob.magmacube.small", // eSoundType_MOB_MAGMACUBE_SMALL, L"mob.cat.purr", // eSoundType_MOB_CAT_PURR L"mob.cat.purreow", // eSoundType_MOB_CAT_PURREOW L"mob.cat.meow", // eSoundType_MOB_CAT_MEOW // 4J-PB - correct the name of the event for hitting ocelots L"mob.cat.hit", // eSoundType_MOB_CAT_HITT // L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW // L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT // L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH // L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK L"random.bow", // eSoundType_RANDOM_BOW, L"random.bowhit", // eSoundType_RANDOM_BOW_HIT, L"random.explode", // eSoundType_RANDOM_EXPLODE, L"random.fizz", // eSoundType_RANDOM_FIZZ, L"random.pop", // eSoundType_RANDOM_POP, L"random.fuse", // eSoundType_RANDOM_FUSE, L"random.drink", // eSoundType_RANDOM_DRINK, L"random.eat", // eSoundType_RANDOM_EAT, L"random.burp", // eSoundType_RANDOM_BURP, L"random.splash", // eSoundType_RANDOM_SPLASH, L"random.click", // eSoundType_RANDOM_CLICK, L"random.glass", // eSoundType_RANDOM_GLASS, L"random.orb", // eSoundType_RANDOM_ORB, L"random.break", // eSoundType_RANDOM_BREAK, L"random.chestopen", // eSoundType_RANDOM_CHEST_OPEN, L"random.chestclosed", // eSoundType_RANDOM_CHEST_CLOSE, L"random.door_open", // eSoundType_RANDOM_DOOR_OPEN, L"random.door_close", // eSoundType_RANDOM_DOOR_CLOSE, L"ambient.weather.rain", // eSoundType_AMBIENT_WEATHER_RAIN, L"ambient.weather.thunder", // eSoundType_AMBIENT_WEATHER_THUNDER, L"ambient.cave.cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!! #ifdef _XBOX L"ambient.cave.cave2", // eSoundType_CAVE_CAVE2 - removed the two sounds that were at 192k in the first ambient cave event #endif L"portal.portal", // eSoundType_PORTAL_PORTAL, // 4J-PB - added a couple that were still using wstring L"portal.trigger", // eSoundType_PORTAL_TRIGGER L"portal.travel", // eSoundType_PORTAL_TRAVEL L"fire.ignite", // eSoundType_FIRE_IGNITE, L"fire.fire", // eSoundType_FIRE_FIRE, L"damage.hurtflesh", // eSoundType_DAMAGE_HURT, L"damage.fallsmall", // eSoundType_DAMAGE_FALL_SMALL, L"damage.fallbig", // eSoundType_DAMAGE_FALL_BIG, L"note.harp", // eSoundType_NOTE_HARP, L"note.bd", // eSoundType_NOTE_BD, L"note.snare", // eSoundType_NOTE_SNARE, L"note.hat", // eSoundType_NOTE_HAT, L"note.bassattack", // eSoundType_NOTE_BASSATTACK, L"tile.piston.in", // eSoundType_TILE_PISTON_IN, L"tile.piston.out", // eSoundType_TILE_PISTON_OUT, L"liquid.water", // eSoundType_LIQUID_WATER, L"liquid.lavapop", // eSoundType_LIQUID_LAVA_POP, L"liquid.lava", // eSoundType_LIQUID_LAVA, L"step.stone", // eSoundType_STEP_STONE, L"step.wood", // eSoundType_STEP_WOOD, L"step.gravel", // eSoundType_STEP_GRAVEL, L"step.grass", // eSoundType_STEP_GRASS, L"step.metal", // eSoundType_STEP_METAL, L"step.cloth", // eSoundType_STEP_CLOTH, L"step.sand", // eSoundType_STEP_SAND, // below this are the additional sounds from the second soundbank L"mob.enderdragon.end", // eSoundType_MOB_ENDERDRAGON_END L"mob.enderdragon.growl", // eSoundType_MOB_ENDERDRAGON_GROWL L"mob.enderdragon.hit", // eSoundType_MOB_ENDERDRAGON_HIT L"mob.enderdragon.wings", // eSoundType_MOB_ENDERDRAGON_MOVE L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK // TU14 L"damage.thorns", // eSoundType_DAMAGE_THORNS L"random.anvil_break", // eSoundType_RANDOM_ANVIL_BREAK L"random.anvil_land", // eSoundType_RANDOM_ANVIL_LAND L"random.anvil_use", // eSoundType_RANDOM_ANVIL_USE L"mob.villager.haggle", // eSoundType_MOB_VILLAGER_HAGGLE L"mob.villager.idle", // eSoundType_MOB_VILLAGER_IDLE L"mob.villager.hit", // eSoundType_MOB_VILLAGER_HIT L"mob.villager.death", // eSoundType_MOB_VILLAGER_DEATH L"mob.villager.yes", // eSoundType_MOB_VILLAGER_YES L"mob.villager.no", // eSoundType_MOB_VILLAGER_NO L"mob.zombie.infect", // eSoundType_MOB_ZOMBIE_INFECT L"mob.zombie.unfect", // eSoundType_MOB_ZOMBIE_UNFECT L"mob.zombie.remedy", // eSoundType_MOB_ZOMBIE_REMEDY L"step.snow", // eSoundType_STEP_SNOW L"step.ladder", // eSoundType_STEP_LADDER L"dig.cloth", // eSoundType_DIG_CLOTH L"dig.grass", // eSoundType_DIG_GRASS L"dig.gravel", // eSoundType_DIG_GRAVEL L"dig.sand", // eSoundType_DIG_SAND L"dig.snow", // eSoundType_DIG_SNOW L"dig.stone", // eSoundType_DIG_STONE L"dig.wood", // eSoundType_DIG_WOOD // 1.6.4 L"fireworks.launch", //eSoundType_FIREWORKS_LAUNCH, L"fireworks.blast", //eSoundType_FIREWORKS_BLAST, L"fireworks.blast_far", //eSoundType_FIREWORKS_BLAST_FAR, L"fireworks.large_blast", //eSoundType_FIREWORKS_LARGE_BLAST, L"fireworks.large_blast_far", //eSoundType_FIREWORKS_LARGE_BLAST_FAR, L"fireworks.twinkle", //eSoundType_FIREWORKS_TWINKLE, L"fireworks.twinkle_far", //eSoundType_FIREWORKS_TWINKLE_FAR, L"mob.bat.idle", //eSoundType_MOB_BAT_IDLE, L"mob.bat.hurt", //eSoundType_MOB_BAT_HURT, L"mob.bat.death", //eSoundType_MOB_BAT_DEATH, L"mob.bat.takeoff", //eSoundType_MOB_BAT_TAKEOFF, L"mob.wither.spawn", //eSoundType_MOB_WITHER_SPAWN, L"mob.wither.idle", //eSoundType_MOB_WITHER_IDLE, L"mob.wither.hurt", //eSoundType_MOB_WITHER_HURT, L"mob.wither.death", //eSoundType_MOB_WITHER_DEATH, L"mob.wither.shoot", //eSoundType_MOB_WITHER_SHOOT, L"mob.cow.step", //eSoundType_MOB_COW_STEP, L"mob.chicken.step", //eSoundType_MOB_CHICKEN_STEP, L"mob.pig.step", //eSoundType_MOB_PIG_STEP, L"mob.enderman.stare", //eSoundType_MOB_ENDERMAN_STARE, L"mob.enderman.scream", //eSoundType_MOB_ENDERMAN_SCREAM, L"mob.sheep.shear", //eSoundType_MOB_SHEEP_SHEAR, L"mob.sheep.step", //eSoundType_MOB_SHEEP_STEP, L"mob.skeleton.death", //eSoundType_MOB_SKELETON_DEATH, L"mob.skeleton.step", //eSoundType_MOB_SKELETON_STEP, L"mob.spider.step", //eSoundType_MOB_SPIDER_STEP, L"mob.wolf.step", //eSoundType_MOB_WOLF_STEP, L"mob.zombie.step", //eSoundType_MOB_ZOMBIE_STEP, L"liquid.swim", //eSoundType_LIQUID_SWIM, L"mob.horse.land", //eSoundType_MOB_HORSE_LAND, L"mob.horse.armor", //eSoundType_MOB_HORSE_ARMOR, L"mob.horse.leather", //eSoundType_MOB_HORSE_LEATHER, L"mob.horse.zombie.death", //eSoundType_MOB_HORSE_ZOMBIE_DEATH, L"mob.horse.skeleton.death", //eSoundType_MOB_HORSE_SKELETON_DEATH, L"mob.horse.donkey.death", //eSoundType_MOB_HORSE_DONKEY_DEATH, L"mob.horse.death", //eSoundType_MOB_HORSE_DEATH, L"mob.horse.zombie.hit", //eSoundType_MOB_HORSE_ZOMBIE_HIT, L"mob.horse.skeleton.hit", //eSoundType_MOB_HORSE_SKELETON_HIT, L"mob.horse.donkey.hit", //eSoundType_MOB_HORSE_DONKEY_HIT, L"mob.horse.hit", //eSoundType_MOB_HORSE_HIT, L"mob.horse.zombie.idle", //eSoundType_MOB_HORSE_ZOMBIE_IDLE, L"mob.horse.skeleton.idle", //eSoundType_MOB_HORSE_SKELETON_IDLE, L"mob.horse.donkey.idle", //eSoundType_MOB_HORSE_DONKEY_IDLE, L"mob.horse.idle", //eSoundType_MOB_HORSE_IDLE, L"mob.horse.donkey.angry", //eSoundType_MOB_HORSE_DONKEY_ANGRY, L"mob.horse.angry", //eSoundType_MOB_HORSE_ANGRY, L"mob.horse.gallop", //eSoundType_MOB_HORSE_GALLOP, L"mob.horse.breathe", //eSoundType_MOB_HORSE_BREATHE, L"mob.horse.wood", //eSoundType_MOB_HORSE_WOOD, L"mob.horse.soft", //eSoundType_MOB_HORSE_SOFT, L"mob.horse.jump", //eSoundType_MOB_HORSE_JUMP, L"mob.witch.idle", //eSoundType_MOB_WITCH_IDLE, <--- missing L"mob.witch.hurt", //eSoundType_MOB_WITCH_HURT, <--- missing L"mob.witch.death", //eSoundType_MOB_WITCH_DEATH, <--- missing L"mob.slime.big", //eSoundType_MOB_SLIME_BIG, L"mob.slime.small", //eSoundType_MOB_SLIME_SMALL, L"eating", //eSoundType_EATING <--- missing L"random.levelup", //eSoundType_RANDOM_LEVELUP // 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank // instead, we'll add the sounds as new ones and change the code to reference them L"fire.new_ignite", }; const WCHAR *ConsoleSoundEngine::wchUISoundNames[eSFX_MAX]= { L"back", L"craft", L"craftfail", L"focus", L"press", L"scroll", };