#include "stdafx.h" #include "..\..\..\Minecraft.World\DispenserTileEntity.h" #include "..\..\..\Minecraft.World\TrapMenu.h" #include "..\..\MultiplayerLocalPlayer.h" #include "XUI_Ctrl_SlotList.h" #include "XUI_Scene_Trap.h" #include "..\..\Common\Tutorial\Tutorial.h" #include "..\..\Common\Tutorial\TutorialMode.h" #include "..\..\Common\Tutorial\TutorialEnum.h" //-------------------------------------------------------------------------------------- // Name: CXuiSceneTrap::OnInit // Desc: Message handler for XM_INIT //-------------------------------------------------------------------------------------- HRESULT CXuiSceneTrap::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { D3DXVECTOR3 vec; MapChildControls(); XuiControlSetText(m_DispenserText,app.GetString(IDS_DISPENSER)); Minecraft *pMinecraft = Minecraft::GetInstance(); TrapScreenInput* initData = (TrapScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; #ifdef _XBOX if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trap_Menu, this); } #endif // if we are in splitscreen, then we need to figure out if we want to move this scene if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } TrapMenu* menu = new TrapMenu( initData->inventory, initData->trap ); InitDataAssociations(initData->iPad, menu); CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, true, initData->trap->getContainerSize(), eSectionTrapUsing, eSectionTrapMax ); delete initData; return S_OK; } HRESULT CXuiSceneTrap::OnDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } CXuiControl* CXuiSceneTrap::GetSectionControl( ESceneSection eSection ) { switch( eSection ) { case eSectionTrapTrap: return (CXuiControl *)m_trapControl; break; case eSectionTrapInventory: return (CXuiControl *)m_inventoryControl; break; case eSectionTrapUsing: return (CXuiControl *)m_useRowControl; break; default: assert( false ); break; } return NULL; } CXuiCtrlSlotList* CXuiSceneTrap::GetSectionSlotList( ESceneSection eSection ) { switch( eSection ) { case eSectionTrapTrap: return m_trapControl; break; case eSectionTrapInventory: return m_inventoryControl; break; case eSectionTrapUsing: return m_useRowControl; break; default: assert( false ); break; } return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back void CXuiSceneTrap::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/) { int containerSize = menu->getSize() - (27 + 9); // TODO Inventory dimensions need defined as constants m_trapControl->SetData( iPad, menu, 3, 3, 0 ); CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, containerSize); }