#include "stdafx.h" #include "XboxStructureActionPlaceBlock.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h" XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock() { m_x = m_y = m_z = m_tile = m_data = 0; } void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT numAttrs) { ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x); dos->writeUTF(std::to_wstring(m_x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y); dos->writeUTF(std::to_wstring(m_y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z); dos->writeUTF(std::to_wstring(m_z)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data); dos->writeUTF(std::to_wstring(m_data)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block); dos->writeUTF(std::to_wstring(m_tile)); } void XboxStructureActionPlaceBlock::addAttribute(const wstring &attributeName, const wstring &attributeValue) { if(attributeName.compare(L"x") == 0) { int value = _fromString(attributeValue); m_x = value; app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter x=%d\n",m_x); } else if(attributeName.compare(L"y") == 0) { int value = _fromString(attributeValue); m_y = value; app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter y=%d\n",m_y); } else if(attributeName.compare(L"z") == 0) { int value = _fromString(attributeValue); m_z = value; app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter z=%d\n",m_z); } else if(attributeName.compare(L"block") == 0) { int value = _fromString(attributeValue); m_tile = value; app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter block=%d\n",m_tile); } else if(attributeName.compare(L"data") == 0) { int value = _fromString(attributeValue); m_data = value; app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter data=%d\n",m_data); } else { GameRuleDefinition::addAttribute(attributeName, attributeValue); } } bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB) { app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n"); structure->placeBlock(level,m_tile,m_data,m_x,m_y,m_z,chunkBB); return true; }