#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.levelgen.structure.h" #include "ScatteredFeaturePieces.h" #include "RandomScatteredLargeFeature.h" const wstring RandomScatteredLargeFeature::OPTION_SPACING = L"distance"; vector RandomScatteredLargeFeature::allowedBiomes; void RandomScatteredLargeFeature::staticCtor() { allowedBiomes.push_back( Biome::desert ); allowedBiomes.push_back( Biome::desertHills ); allowedBiomes.push_back( Biome::jungle ); allowedBiomes.push_back( Biome::jungleHills ); allowedBiomes.push_back( Biome::swampland ); } void RandomScatteredLargeFeature::_init() { spacing = 32; minSeparation = 8; swamphutEnemies.push_back(new Biome::MobSpawnerData(eTYPE_WITCH, 1, 1, 1)); } RandomScatteredLargeFeature::RandomScatteredLargeFeature() { _init(); } RandomScatteredLargeFeature::RandomScatteredLargeFeature(unordered_map options) { _init(); for(auto& option : options) { if (option.first.compare(OPTION_SPACING) == 0) { spacing = Mth::getInt(option.second, spacing, minSeparation + 1); } } } wstring RandomScatteredLargeFeature::getFeatureName() { return L"Temple"; } bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat) { int xx = x; int zz = z; if (x < 0) x -= spacing - 1; if (z < 0) z -= spacing - 1; int xCenterFeatureChunk = x / spacing; int zCenterFeatureChunk = z / spacing; Random *r = level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617); xCenterFeatureChunk *= spacing; zCenterFeatureChunk *= spacing; xCenterFeatureChunk += r->nextInt(spacing - minSeparation); zCenterFeatureChunk += r->nextInt(spacing - minSeparation); x = xx; z = zz; bool forcePlacement = false; LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); if( levelGenOptions != NULL ) { forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Temples); } if (forcePlacement || (x == xCenterFeatureChunk && z == zCenterFeatureChunk)) { Biome *biome = level->getBiomeSource()->getBiome(x * 16 + 8, z * 16 + 8); for ( const auto& a : allowedBiomes) { if (biome == a) { return true; } } } return false; } StructureStart *RandomScatteredLargeFeature::createStructureStart(int x, int z) { return new ScatteredFeatureStart(level, random, x, z); } RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart() { // for reflection } RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ) : StructureStart(chunkX, chunkZ) { Biome *biome = level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8); if (biome == Biome::jungle || biome == Biome::jungleHills) { ScatteredFeaturePieces::JunglePyramidPiece *startRoom = new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16, chunkZ * 16); pieces.push_back(startRoom); } else if (biome == Biome::swampland) { ScatteredFeaturePieces::SwamplandHut *startRoom = new ScatteredFeaturePieces::SwamplandHut(random, chunkX * 16, chunkZ * 16); pieces.push_back(startRoom); } else { ScatteredFeaturePieces::DesertPyramidPiece *startRoom = new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16, chunkZ * 16); pieces.push_back(startRoom); } calculateBoundingBox(); } bool RandomScatteredLargeFeature::isSwamphut(int cellX, int cellY, int cellZ) { StructureStart *structureAt = getStructureAt(cellX, cellY, cellZ); if (structureAt == NULL || !( dynamic_cast( structureAt ) ) || structureAt->pieces.empty()) { return false; } StructurePiece *first = NULL; auto it = structureAt->pieces.begin(); if(it != structureAt->pieces.end() ) first = *it; return dynamic_cast(first) != NULL; } vector *RandomScatteredLargeFeature::getSwamphutEnemies() { return &swamphutEnemies; }