#pragma once #include "UIEnums.h" #include "UIStructs.h" #include "UIBitmapFont.h" #include "UITTFFont.h" #include "UIScene.h" #include "UILayer.h" #include "UIGroup.h" #include "UIController.h" #include "UIControl.h" #include "UIControl_Base.h" #include "UIControl_Button.h" #include "UIControl_CheckBox.h" #include "UIControl_Slider.h" #include "UIControl_Label.h" #include "UIControl_TextInput.h" #include "UIControl_SlotList.h" #include "UIControl_Cursor.h" #include "UIControl_ButtonList.h" #include "UIControl_Progress.h" #include "UIControl_TexturePackList.h" #include "UIControl_LeaderboardList.h" #include "UIControl_SaveList.h" #include "UIControl_PlayerList.h" #include "UIControl_BitmapIcon.h" #include "UIControl_DLCList.h" #include "UIControl_HTMLLabel.h" #include "UIControl_DynamicLabel.h" #include "UIControl_MinecraftPlayer.h" #include "UIControl_MinecraftHorse.h" #include "UIControl_PlayerSkinPreview.h" #include "UIControl_EnchantmentButton.h" #include "UIControl_EnchantmentBook.h" #include "UIControl_SpaceIndicatorBar.h" #include "UIControl_BeaconEffectButton.h" #ifdef __PSVITA__ #include "UIControl_Touch.h" #endif #include "UIScene_HUD.h" #include "UIComponent_Panorama.h" #include "UIComponent_Logo.h" #include "UIComponent_Tooltips.h" #include "UIComponent_TutorialPopup.h" #include "UIComponent_Chat.h" #include "UIComponent_PressStartToPlay.h" #include "UIComponent_MenuBackground.h" #include "UIScene_QuadrantSignin.h" #include "UIScene_MessageBox.h" #include "UIScene_Timer.h" #include "UIScene_Keyboard.h" #include "UIScene_DebugOverlay.h" #include "UIScene_DebugOptions.h" #include "UIComponent_DebugUIConsole.h" #include "UIComponent_DebugUIMarketingGuide.h" #include "UIScene_DebugSetCamera.h" #include "UIScene_DebugCreateSchematic.h" #include "UIScene_TrialExitUpsell.h" #include "UIScene_Intro.h" #include "UIScene_SaveMessage.h" #include "UIScene_MainMenu.h" #include "UIScene_LoadMenu.h" #include "UIScene_JoinMenu.h" #include "UIScene_LoadOrJoinMenu.h" #include "UIScene_CreateWorldMenu.h" #include "UIScene_LaunchMoreOptionsMenu.h" #include "UIScene_FullscreenProgress.h" #include "UIScene_LeaderboardsMenu.h" #include "UIScene_DLCMainMenu.h" #include "UIScene_DLCOffersMenu.h" #include "UIScene_ReinstallMenu.h" #include "UIScene_HelpAndOptionsMenu.h" #include "UIScene_SettingsMenu.h" #include "UIScene_SettingsOptionsMenu.h" #include "UIScene_SettingsAudioMenu.h" #include "UIScene_SettingsControlMenu.h" #include "UIScene_SettingsGraphicsMenu.h" #include "UIScene_SettingsUIMenu.h" #include "UIScene_SkinSelectMenu.h" #include "UIScene_HowToPlayMenu.h" #include "UIScene_LanguageSelector.h" #include "UIScene_HowToPlay.h" #include "UIScene_ControlsMenu.h" #include "UIScene_Credits.h" #include "UIScene_PauseMenu.h" #include "UIScene_AbstractContainerMenu.h" #include "UIScene_BrewingStandMenu.h" #include "UIScene_ContainerMenu.h" #include "UIScene_DispenserMenu.h" #include "UIScene_EnchantingMenu.h" #include "UIScene_InventoryMenu.h" #include "UIScene_FurnaceMenu.h" #include "UIScene_CreativeMenu.h" #include "UIScene_TradingMenu.h" #include "UIScene_AnvilMenu.h" #include "UIScene_HorseInventoryMenu.h" #include "UIScene_HopperMenu.h" #include "UIScene_BeaconMenu.h" #include "UIScene_FireworksMenu.h" #include "UIScene_CraftingMenu.h" #include "UIScene_SignEntryMenu.h" #include "UIScene_ConnectingProgress.h" #include "UIScene_DeathMenu.h" #include "UIScene_InGameInfoMenu.h" #include "UIScene_InGameHostOptionsMenu.h" #include "UIScene_InGamePlayerOptionsMenu.h" #if defined(_XBOX_ONE) || defined(__ORBIS__) #include "UIScene_InGameSaveManagementMenu.h" #endif #include "UIScene_TeleportMenu.h" #include "UIScene_EndPoem.h" #include "UIScene_EULA.h" #include "UIScene_NewUpdateMessage.h"