#pragma once using namespace std; #include "..\Media\xuiscene_trading.h" #include "..\UI\IUIScene_TradingMenu.h" #define TRADING_UPDATE_TIMER_ID (10) #define TRADING_UPDATE_TIMER_TIME (50) //-------------------------------------------------------------------------------------- // Scene implementation class. //-------------------------------------------------------------------------------------- class CXuiSceneTrading : public CXuiSceneImpl, public IUIScene_TradingMenu { public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiSceneTrading, L"CXuiSceneTrading", XUI_CLASS_SCENE ) private: CXuiCtrlCraftIngredientSlot *m_request1Control; CXuiCtrlCraftIngredientSlot *m_request2Control; CXuiCtrlCraftIngredientSlot *m_tradeHSlots[7]; CXuiControl m_request1Label, m_request2Label; CXuiControl m_inventoryLabel, m_requiredLabel; CXuiControl m_villagerText; CXuiControl m_scrollLeft, m_scrollRight, m_tradingSelector; CXuiControl m_sceneGroup; CXuiElement m_hGridInventory; CXuiCtrlSlotList* m_inventoryControl; CXuiCtrlSlotList* m_useRowControl; CXuiControl m_offerInfoControl; HXUIOBJ m_hOfferInfoTextMeasurer; HXUIOBJ m_hOfferInfoText; HXUIOBJ m_hOfferInfoTextBkg; protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_DESTROY( OnDestroy ) XUI_ON_XM_TIMER( OnTimer ) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) MAP_OVERRIDE(IDC_Request1, m_request1Control) MAP_OVERRIDE(IDC_Request2, m_request2Control) MAP_OVERRIDE(IDC_TradingBar0, m_tradeHSlots[0]) MAP_OVERRIDE(IDC_TradingBar1, m_tradeHSlots[1]) MAP_OVERRIDE(IDC_TradingBar2, m_tradeHSlots[2]) MAP_OVERRIDE(IDC_TradingBar3, m_tradeHSlots[3]) MAP_OVERRIDE(IDC_TradingBar4, m_tradeHSlots[4]) MAP_OVERRIDE(IDC_TradingBar5, m_tradeHSlots[5]) MAP_OVERRIDE(IDC_TradingBar6, m_tradeHSlots[6]) MAP_CONTROL(IDC_Offer1Label, m_request1Label) MAP_CONTROL(IDC_Offer2Label, m_request2Label) MAP_CONTROL(IDC_VillagerText,m_villagerText) MAP_CONTROL(IDC_InventoryLabel,m_inventoryLabel) MAP_CONTROL(IDC_RequiredLabel,m_requiredLabel) MAP_CONTROL(IDC_ScrollLeftArrow,m_scrollLeft) MAP_CONTROL(IDC_ScrollRightArrow,m_scrollRight) MAP_CONTROL(IDC_TradingSelector,m_tradingSelector) MAP_CONTROL(IDC_HtmlTextPanel,m_offerInfoControl) MAP_CONTROL(IDC_InventoryGrid, m_hGridInventory) BEGIN_MAP_CHILD_CONTROLS(m_hGridInventory) MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) END_MAP_CHILD_CONTROLS() END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnDestroy(); HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); protected: int m_iPad; D3DXVECTOR3 m_OriginalPosition; bool m_bSplitscreen; public: int getPad() { return m_iPad; } private: float m_fSlotSize; D3DXVECTOR3 m_vTradeSlot0Pos; D3DXVECTOR3 m_vSelectorInitialPos; int mapVKToAction(int vk); protected: virtual void showScrollRightArrow(bool show); virtual void showScrollLeftArrow(bool show); virtual void moveSelector(bool right); virtual void setRequest1Name(const wstring &name); virtual void setRequest2Name(const wstring &name); virtual void setTitle(const wstring &name); virtual void setRequest1RedBox(bool show); virtual void setRequest2RedBox(bool show); virtual void setTradeRedBox(int index, bool show); virtual void setRequest1Item(shared_ptr item); virtual void setRequest2Item(shared_ptr item); virtual void setTradeItem(int index, shared_ptr item); virtual void setOfferDescription(const wstring &name, vector &unformattedStrings); };