// Minecraft.cpp : Defines the entry point for the application. // #include "stdafx.h" #include #include "..\..\Minecraft.h" #include "..\..\..\Minecraft.World\DisconnectPacket.h" //---------------------------------------------------------------------------------- // Performs initialization tasks - retrieves controls. //---------------------------------------------------------------------------------- HRESULT CScene_ConnectingProgress::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { ConnectionProgressParams *param = (ConnectionProgressParams *)pInitData->pvInitData; m_iPad = param->iPad; MapChildControls(); if( param->stringId >= 0 ) { m_title.SetText( app.GetString( param->stringId ) ); } else { m_title.SetText( L"" ); } m_buttonConfirm.SetText( app.GetString( IDS_CONFIRM_OK ) ); if(app.GetLocalPlayerCount()>1) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false); } CXuiSceneBase::ShowBackground( m_iPad, TRUE ); CXuiSceneBase::ShowLogo( m_iPad, TRUE ); m_showTooltips = param->showTooltips; if( param->showTooltips ) ui.SetTooltips( m_iPad, -1, IDS_TOOLTIPS_CANCEL_JOIN, -1, -1 ); else ui.SetTooltips( m_iPad, -1 ); m_runFailTimer = param->setFailTimer; m_timerTime = param->timerTime; return S_OK; } // The framework calls this handler when the object is to be destroyed. HRESULT CScene_ConnectingProgress::OnDestroy() { return S_OK; } //---------------------------------------------------------------------------------- // Updates the UI when the list selection changes. //---------------------------------------------------------------------------------- HRESULT CScene_ConnectingProgress::OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ) { return S_OK; } //---------------------------------------------------------------------------------- // Handler for the button press message. //---------------------------------------------------------------------------------- HRESULT CScene_ConnectingProgress::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) { // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); if(hObjPressed == m_buttonConfirm) { if( m_iPad != ProfileManager.GetPrimaryPad() && g_NetworkManager.IsInSession() ) { // The connection failed if we see the button, so the temp player should be removed and the viewports updated again Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->removeLocalPlayerIdx(m_iPad); } else { app.NavigateToHomeMenu(); //app.NavigateBack( ProfileManager.GetPrimaryPad() ); } } return S_OK; } HRESULT CScene_ConnectingProgress::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) { if( m_showTooltips ) { ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); // Explicitly handle B button presses if (pInputData->dwKeyCode == VK_PAD_B) { // Cancel the join Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->removeLocalPlayerIdx(m_iPad); rfHandled = TRUE; } } return S_OK; } HRESULT CScene_ConnectingProgress::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled) { // This gets called every frame, so use it to update our two text boxes return S_OK; } HRESULT CScene_ConnectingProgress::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ) { //if(m_runFailTimer) XuiSetTimer(m_hObj,0,m_timerTime); if( pTransition->dwTransType == XUI_TRANSITION_FROM ) { XuiKillTimer(m_hObj,0); } return S_OK; } HRESULT CScene_ConnectingProgress::OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled ) { // are we being destroyed? If so, don't do anything if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) { return S_OK; } if( pTransition->dwTransType == XUI_TRANSITION_TO ) { if(m_runFailTimer) XuiSetTimer(m_hObj,0,m_timerTime); } return S_OK; } HRESULT CScene_ConnectingProgress::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) { // Check if the connection failed Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->m_connectionFailed[m_iPad] || !g_NetworkManager.IsInSession() ) { app.RemoveBackScene(m_iPad); // 4J-PB - timers auto repeat, so kill it XuiKillTimer(m_hObj,0); int exitReasonStringId; switch(pMinecraft->m_connectionFailedReason[m_iPad]) { case DisconnectPacket::eDisconnect_LoginTooLong: exitReasonStringId = IDS_DISCONNECTED_LOGIN_TOO_LONG; break; case DisconnectPacket::eDisconnect_ServerFull: exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL; break; case DisconnectPacket::eDisconnect_Kicked: exitReasonStringId = IDS_DISCONNECTED_KICKED; break; case DisconnectPacket::eDisconnect_NoUGC_AllLocal: exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL; break; case DisconnectPacket::eDisconnect_NoUGC_Single_Local: exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL; break; case DisconnectPacket::eDisconnect_NoUGC_Remote: exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE; break; case DisconnectPacket::eDisconnect_NoFlying: exitReasonStringId = IDS_DISCONNECTED_FLYING; break; case DisconnectPacket::eDisconnect_Quitting: exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT; break; case DisconnectPacket::eDisconnect_OutdatedServer: exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD; break; case DisconnectPacket::eDisconnect_OutdatedClient: exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD; break; default: exitReasonStringId = IDS_CONNECTION_LOST_SERVER; break; } if( m_iPad != ProfileManager.GetPrimaryPad() && g_NetworkManager.IsInSession() ) { m_buttonConfirm.SetShow(TRUE); m_buttonConfirm.SetFocus(m_iPad); // Set text m_title.SetText( app.GetString( IDS_CONNECTION_FAILED ) ); m_status.SetText( app.GetString( exitReasonStringId ) ); } else { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; #ifdef _XBOX StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); #endif exitReasonStringId = -1; //app.NavigateToHomeMenu(); app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE); } } return S_OK; }