#pragma once #include "UIScene.h" class UIScene_InGameInfoMenu : public UIScene { private: enum EControls { eControl_GameOptions, eControl_GamePlayers, }; typedef struct _PlayerInfo { byte m_smallId; char m_voiceStatus; short m_colorState; wstring m_name; } PlayerInfo; bool m_isHostPlayer; //int m_playersCount; vector m_players; // A vector of player info structs //char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS]; //short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS]; //wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS]; UIControl_Button m_buttonGameOptions; UIControl_PlayerList m_playerList; UIControl_Label m_labelTitle; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_buttonGameOptions, "GameOptions") UI_MAP_ELEMENT( m_playerList, "GamePlayers") UI_MAP_ELEMENT( m_labelTitle, "Title") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_InGameInfoMenu(int iPad, void *initData, UILayer *parentLayer); virtual ~UIScene_InGameInfoMenu(); virtual EUIScene getSceneType() { return eUIScene_InGameInfoMenu;} virtual void updateTooltips(); virtual void handleReload(); virtual void tick(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); protected: virtual void handleGainFocus(bool navBack); void handlePress(F64 controlId, F64 childId); virtual void handleDestroy(); virtual void handleFocusChange(F64 controlId, F64 childId); public: static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving); private: PlayerInfo *BuildPlayerInfo(INetworkPlayer *player); #if defined(__PS3__) || defined (__PSVITA__) || defined(__ORBIS__) static int MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result); static int ViewInvites_SignInReturned(void *pParam,bool bContinue, int iPad); #endif };