#include "stdafx.h" #include "MobRenderer.h" #include "LivingEntityRenderer.h" #include "MultiPlayerLocalPlayer.h" #include "..\Minecraft.World\net.minecraft.world.entity.h" #include "..\Minecraft.World\net.minecraft.world.entity.player.h" #include "..\Minecraft.World\net.minecraft.world.entity.projectile.h" #include "..\Minecraft.World\StringHelpers.h" #include "..\Minecraft.World\Mth.h" #include "entityRenderDispatcher.h" MobRenderer::MobRenderer(Model *model, float shadow) : LivingEntityRenderer(model, shadow) { } void MobRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); LivingEntityRenderer::render(mob, x, y, z, rot, a); renderLeash(mob, x, y, z, rot, a); } bool MobRenderer::shouldShowName(shared_ptr mob) { return LivingEntityRenderer::shouldShowName(mob) && (mob->shouldShowName() || dynamic_pointer_cast(mob)->hasCustomName() && mob == entityRenderDispatcher->crosshairPickMob); } void MobRenderer::renderLeash(shared_ptr entity, double x, double y, double z, float rot, float a) { shared_ptr roper = entity->getLeashHolder(); // roper = entityRenderDispatcher.cameraEntity; if (roper != NULL) { glColor4f(1.0f, 1.0f, 1.0f, 1.0f); y -= (1.6 - entity->bbHeight) * .5; Tesselator *tessellator = Tesselator::getInstance(); double roperYRot = lerp(roper->yRotO, roper->yRot, a * .5f) * Mth::RAD_TO_GRAD; double roperXRot = lerp(roper->xRotO, roper->xRot, a * .5f) * Mth::RAD_TO_GRAD; double rotOffCos = cos(roperYRot); double rotOffSin = sin(roperYRot); double yOff = sin(roperXRot); if (roper->instanceof(eTYPE_HANGING_ENTITY)) { rotOffCos = 0; rotOffSin = 0; yOff = -1; } double swingOff = cos(roperXRot); double endX = lerp(roper->xo, roper->x, a) - (rotOffCos * 0.7) - (rotOffSin * 0.5 * swingOff); double endY = lerp(roper->yo + roper->getHeadHeight() * .7, roper->y + roper->getHeadHeight() * .7, a) - (yOff * 0.5) - .25; double endZ = lerp(roper->zo, roper->z, a) - (rotOffSin * 0.7) + (rotOffCos * 0.5 * swingOff); double entityYRot = lerp(entity->yBodyRotO, entity->yBodyRot, a) * Mth::RAD_TO_GRAD + PI * .5; rotOffCos = cos(entityYRot) * entity->bbWidth * .4; rotOffSin = sin(entityYRot) * entity->bbWidth * .4; double startX = lerp(entity->xo, entity->x, a) + rotOffCos; double startY = lerp(entity->yo, entity->y, a); double startZ = lerp(entity->zo, entity->z, a) + rotOffSin; x += rotOffCos; z += rotOffSin; double dx = (float) (endX - startX); double dy = (float) (endY - startY); double dz = (float) (endZ - startZ); glDisable(GL_TEXTURE_2D); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); unsigned int lightCol = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Leash_Light_Colour ); float rLightCol = ( (lightCol>>16)&0xFF )/255.0f; float gLightCol = ( (lightCol>>8)&0xFF )/255.0; float bLightCol = ( lightCol&0xFF )/255.0; unsigned int darkCol = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Leash_Dark_Colour ); float rDarkCol = ( (darkCol>>16)&0xFF )/255.0f; float gDarkCol = ( (darkCol>>8)&0xFF )/255.0; float bDarkCol = ( darkCol&0xFF )/255.0; int steps = 24; double width = .025; tessellator->begin(GL_TRIANGLE_STRIP); for (int k = 0; k <= steps; k++) { if (k % 2 == 0) { tessellator->color(rLightCol, gLightCol, bLightCol, 1.0F); } else { tessellator->color(rDarkCol, gDarkCol, bDarkCol, 1.0F); } float aa = (float) k / (float) steps; tessellator->vertex(x + (dx * aa) + 0, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F), z + (dz * aa)); tessellator->vertex(x + (dx * aa) + width, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F) + width, z + (dz * aa)); } tessellator->end(); tessellator->begin(GL_TRIANGLE_STRIP); for (int k = 0; k <= steps; k++) { if (k % 2 == 0) { tessellator->color(rLightCol, gLightCol, bLightCol, 1.0F); } else { tessellator->color(rDarkCol, gDarkCol, bDarkCol, 1.0F); } float aa = (float) k / (float) steps; tessellator->vertex(x + (dx * aa) + 0, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F) + width, z + (dz * aa)); tessellator->vertex(x + (dx * aa) + width, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F), z + (dz * aa) + width); } tessellator->end(); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glEnable(GL_CULL_FACE); } } double MobRenderer::lerp(double prev, double next, double a) { return prev + (next - prev) * a; }