#pragma once #include "ZombieModel.h" class SkeletonModel : public ZombieModel { private: void _init(float g); public: SkeletonModel(); SkeletonModel(float g); virtual void prepareMobModel(shared_ptr mob, float time, float r, float a); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim=0); };