#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.piston.h" #include "net.minecraft.h" #include "net.minecraft.world.h" #include "LeafTile.h" #include "TreeTile.h" const unsigned int TreeTile::TREE_NAMES[ TreeTile::TREE_NAMES_LENGTH] = { IDS_TILE_LOG_OAK, IDS_TILE_LOG_SPRUCE, IDS_TILE_LOG_BIRCH, IDS_TILE_LOG_JUNGLE }; const wstring TreeTile::TREE_STRING_NAMES[ TreeTile::TREE_NAMES_LENGTH] = {L"oak", L"spruce", L"birch", L"jungle"}; const wstring TreeTile::TREE_TEXTURES[] = {L"tree_side", L"tree_spruce", L"tree_birch", L"tree_jungle"}; TreeTile::TreeTile(int id) : RotatedPillarTile(id, Material::wood) { } int TreeTile::getResourceCount(Random *random) { return 1; } int TreeTile::getResource(int data, Random *random, int playerBonusLevel) { return Tile::treeTrunk_Id; } void TreeTile::onRemove(Level *level, int x, int y, int z, int id, int data) { int r = LeafTile::REQUIRED_WOOD_RANGE; int r2 = r + 1; if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2)) { for (int xo = -r; xo <= r; xo++) for (int yo = -r; yo <= r; yo++) for (int zo = -r; zo <= r; zo++) { int t = level->getTile(x + xo, y + yo, z + zo); if (t == Tile::leaves_Id) { int currentData = level->getData(x + xo, y + yo, z + zo); if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0) { level->setData(x + xo, y + yo, z + zo, currentData | LeafTile::UPDATE_LEAF_BIT, Tile::UPDATE_NONE); } } } } } unsigned int TreeTile::getDescriptionId(int iData /*= -1*/) { int type = iData & MASK_TYPE; if(type < 0 ) type = 0; return TreeTile::TREE_NAMES[type]; } Icon *TreeTile::getTypeTexture(int type) { return icons_side[type]; } Icon *TreeTile::getTopTexture(int type) { return icons_top[type]; } int TreeTile::getWoodType(int data) { return data & MASK_TYPE; } shared_ptr TreeTile::getSilkTouchItemInstance(int data) { // fix to avoid getting silktouched sideways logs return shared_ptr(new ItemInstance(id, 1, getWoodType(data))); } void TreeTile::registerIcons(IconRegister *iconRegister) { for (int i = 0; i < TREE_NAMES_LENGTH; i++) { icons_side[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i]); icons_top[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i] + L"_top"); } }