#pragma once using namespace std; #include "..\Media\xuiscene_multi_launch_more_options.h" class CScene_MultiGameLaunchMoreOptions : public CXuiSceneImpl { protected: CXuiScene m_GenerationGroup, m_HostOptionGroup; CXuiCheckbox m_CheckboxOnline; CXuiCheckbox m_CheckboxInviteOnly; CXuiCheckbox m_CheckboxAllowFoF; CXuiCheckbox m_CheckboxStructures; CXuiCheckbox m_CheckboxFlatWorld; CXuiCheckbox m_CheckboxBonusChest; CXuiCheckbox m_CheckboxPVP; CXuiCheckbox m_CheckboxTrustPlayers; CXuiCheckbox m_CheckboxFireSpreads; CXuiCheckbox m_CheckboxTNTExplodes; CXuiCheckbox m_CheckboxHostPrivileges; CXuiCheckbox m_CheckboxResetNether; CXuiControl m_Description; CXuiControl m_LabelWorldOptions; XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_SET_FOCUS( OnNotifySetFocus ) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_TIMER( OnTimer ) XUI_END_MSG_MAP() BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_GenerationOptions, m_GenerationGroup) BEGIN_MAP_CHILD_CONTROLS(m_GenerationGroup) MAP_CONTROL(IDC_WorldOptions, m_LabelWorldOptions) MAP_CONTROL(IDC_CheckboxStructures, m_CheckboxStructures) MAP_CONTROL(IDC_CheckboxFlatWorld, m_CheckboxFlatWorld) MAP_CONTROL(IDC_CheckboxBonusChest, m_CheckboxBonusChest) END_MAP_CHILD_CONTROLS() MAP_CONTROL(IDC_HostOptions, m_HostOptionGroup) BEGIN_MAP_CHILD_CONTROLS(m_HostOptionGroup) MAP_CONTROL(IDC_CheckboxOnline, m_CheckboxOnline) MAP_CONTROL(IDC_CheckboxInviteOnly, m_CheckboxInviteOnly) MAP_CONTROL(IDC_CheckboxAllowFoF, m_CheckboxAllowFoF) MAP_CONTROL(IDC_CheckboxPVP, m_CheckboxPVP) MAP_CONTROL(IDC_CheckboxTrustSystem, m_CheckboxTrustPlayers) MAP_CONTROL(IDC_CheckboxFireSpreads, m_CheckboxFireSpreads) MAP_CONTROL(IDC_CheckboxTNT, m_CheckboxTNTExplodes) MAP_CONTROL(IDC_CheckboxHostPrivileges, m_CheckboxHostPrivileges) MAP_CONTROL(IDC_CheckboxResetNether, m_CheckboxResetNether) END_MAP_CHILD_CONTROLS() MAP_CONTROL(IDC_Description, m_Description) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifySetFocus( HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled ); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_MultiGameLaunchMoreOptions, L"CScene_MultiGameLaunchMoreOptions", XUI_CLASS_SCENE ) private: LaunchMoreOptionsMenuInitData *m_params; bool m_bMultiplayerAllowed; };