#include "stdafx.h" #include "UI.h" #include "UIControl_SpaceIndicatorBar.h" UIControl_SpaceIndicatorBar::UIControl_SpaceIndicatorBar() { m_min = 0; m_max = 100; m_currentSave = 0; m_currentTotal = 0; m_currentOffset = 0.0f; } bool UIControl_SpaceIndicatorBar::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eProgress); bool success = UIControl_Base::setupControl(scene,parent,controlName); //Progress specific initialisers m_setSaveSizeFunc = registerFastName(L"setSaveGameSize"); m_setTotalSizeFunc = registerFastName(L"setTotalSize"); m_setSaveGameOffsetFunc = registerFastName(L"setSaveGameOffset"); return success; } void UIControl_SpaceIndicatorBar::init(UIString label, int id, __int64 min, __int64 max) { m_label = label; m_id = id; m_min = min; m_max = max; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value ); } void UIControl_SpaceIndicatorBar::ReInit() { UIControl_Base::ReInit(); init(m_label, m_id, m_min, m_max); setSaveSize(m_currentSave); setTotalSize(m_currentTotal); setSaveGameOffset(m_currentOffset); } void UIControl_SpaceIndicatorBar::reset() { m_sizeAndOffsets.clear(); m_currentTotal = 0; setTotalSize(0); setSaveSize(0); setSaveGameOffset(0.0f); } void UIControl_SpaceIndicatorBar::addSave(__int64 size) { float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min); m_sizeAndOffsets.push_back( pair<__int64, float>(size, startPercent) ); m_currentTotal += size; setTotalSize(m_currentTotal); } void UIControl_SpaceIndicatorBar::selectSave(int index) { if(index >= 0 && index < m_sizeAndOffsets.size()) { pair<__int64,float> values = m_sizeAndOffsets[index]; setSaveSize(values.first); setSaveGameOffset(values.second); } else { setSaveSize(0); setSaveGameOffset(0); } } void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size) { m_currentSave = size; float percent = (float)((m_currentSave-m_min))/(m_max-m_min); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = percent; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveSizeFunc , 1 , value ); } void UIControl_SpaceIndicatorBar::setTotalSize(__int64 size) { float percent = (float)((m_currentTotal-m_min))/(m_max-m_min); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = percent; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setTotalSizeFunc , 1 , value ); } void UIControl_SpaceIndicatorBar::setSaveGameOffset(float offset) { m_currentOffset = offset; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = m_currentOffset; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveGameOffsetFunc , 1 , value ); }