#include "stdafx.h" #include "UI.h" #include "UIComponent_Panorama.h" #include "Minecraft.h" #include "MultiPlayerLevel.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h" UIComponent_Panorama::UIComponent_Panorama(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_bShowingDay = true; while(!m_hasTickedOnce) tick(); } wstring UIComponent_Panorama::getMoviePath() { switch( m_parentLayer->getViewport() ) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: m_bSplitscreen = true; return L"PanoramaSplit"; break; case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: m_bSplitscreen = false; return L"Panorama"; break; } } void UIComponent_Panorama::tick() { if(!hasMovie()) return; Minecraft *pMinecraft = Minecraft::GetInstance(); EnterCriticalSection(&pMinecraft->m_setLevelCS); if(pMinecraft->level!=NULL) { __int64 i64TimeOfDay =0; // are we in the Nether? - Leave the time as 0 if we are, so we show daylight if(pMinecraft->level->dimension->id==0) { i64TimeOfDay = pMinecraft->level->getLevelData()->getTime() % 24000; } if(i64TimeOfDay>14000) { setPanorama(false); } else { setPanorama(true); } } else { setPanorama(true); } LeaveCriticalSection(&pMinecraft->m_setLevelCS); UIScene::tick(); } void UIComponent_Panorama::render(S32 width, S32 height, C4JRender::eViewportType viewport) { bool specialViewport = (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT); if(m_bSplitscreen && specialViewport) { S32 xPos = 0; S32 yPos = 0; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: xPos = (S32)(ui.getScreenWidth() / 2); break; } ui.setupRenderPosition(xPos, yPos); if((viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT)) { // Need to render at full height, but only the left side of the scene S32 tileXStart = 0; S32 tileYStart = 0; S32 tileWidth = width; S32 tileHeight = (S32)(ui.getScreenHeight()); IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); IggyPlayerDrawTilesStart ( getMovie() ); m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTile ( getMovie() , tileXStart , tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else { // Need to render at full height, and full width. But compressed into the viewport IggyPlayerSetDisplaySize( getMovie(), ui.getScreenWidth(), ui.getScreenHeight()/2 ); IggyPlayerDraw( getMovie() ); } } else { UIScene::render(width, height, viewport); } } void UIComponent_Panorama::setPanorama(bool isDay) { if(isDay != m_bShowingDay) { m_bShowingDay = isDay; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = isDay; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowPanoramaDay , 1 , value ); } }